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Call for Papers
The Network period in the evolution of computer
technology is very much based on the convergence and
integration of three main
technologies; computer technology, tele technology and media
technology. Telecommunication technology is playing a more and
more
dominant role in this convergence, especially internet and web
technology. Embedded (ubiquitous) computer technology is
making the
process invisible, and media technologies converge within
itself (multimedia and cross media). The convergence process
is enforced all the
time by smaller, cheaper, and more powerful components.
ICT and its applications are interacting with environments,
roles, and processes which can also be modelled by converging
circles. The
process of social and psychosocial change and ICT from a
global perspective is described graphically in the convergence
model in
figure 1 (Bradley 2006 Routledge) with concepts and their
interrelations.
Both “convergence” and “interactions” are important features
in the model. Read from the left hand side in the model for
the titles of some
main tracks of the conference:
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Globalisation and ICT:. When technology,
economy, norms/values and labour market are converging on a
global level, what are the
hard questions? When the geographical space in the future
will be both global and beyond – including virtual reality
(VR) what is the
state of art in research? (see the list of key words under
´globalisation´)
-
Information and Communication Technology
(ICT), next cluster of circles to the left in the figure,
what applications contribute to
desirable goals in the society?
-
When Work Environment, Home Environment, and
Public Environment are converging and the work and public
issues tend to merge
into the private sphere of our homes – what main changes in
peoples Life Environment occur?.
-
If the Professional Role (Work Life), Private
Role (Private Life) and Citizen's Role (Public Life)
converge forming a Life Role, what are
the main social-psychologial changes?
-
Four circles representing Virtual Reality
(VR) are marked with dotted lines and are surrounding the
set of converging circles. These
circles reflect our participation in cyberspace on various
levels. To the left part in figure we could talk about
Virtual Worlds on the
global level. Within the concept of ICT, the steps taken by
applied Embedded and ubiquitous technology make technology
more
hidden to the individual and society as a whole.
Virtual Environments are already a common concept. Finally
we could talk about Virtual Human Roles, which could in more
extreme forms be another personality that you play e g
avatars.The converging circles are forming a Life Role and
new life styles are
being shaped.
-
Effects on humans become more multi faceted
and complex. Research focusing upon the individual is
crucial i. e. research on how
the use of ICT interacts with and impacts identity, social
competence, creativity, integrity, trust, dependency etc. A
compass rose
(card) for “Effects on Humans” (to the right) is used as a
metaphor reminding us of the importance to keep the
direction towards
desirable human and societal goals and qualities at the
development and use of ICT.

Figure 1: Convergence Model on ICT and
Psychosocial Life Environment
(Source: Bradley, 2005, 2006)
ICT can provide tools for promoting
sustainability (environmental, economic, and social
sustainability) but can also be a threat for
sustainability. Sustainability as a guiding principle involves
system perspective, holism, human aspects, bottom up approach,
common
good, and equality. A change in focus regarding research and
development is taking place.
Analysis and design increasingly address both the work process
and management connected to the sphere of production life and
people’s
life environment. Analysis and design of ICT and societal
systems both at local level and globally become important.
What research in the
field exists or is needed?
Community research in a broad sense comes to the fore - both
physical and virtual communities. There is also a requirement
to involve new
and additional actors at the deeper and broader integration of
ICT in the society (children, elderly, and consumer
organisations).
Educational programs on Community Informatics and Social
Informatics are appearing in many academic institutions. Can a
new
infrastructure of the society be identified?
The effects of ICT on human beings as well as the interaction
between ICT, individuals, and society are all within the focus
of this
conference. Both analyses of interactions and effects are
important. Changes in behaviour, perspectives, values,
competencies, human
and psychological aspects and feelings are all of interest.
Reflections on past, present, and future challenges –
especially planning for
handling the latter - are encouraged.
Today, computer science and ICT-related disciplines are
working more and more together with various behavioural and
social sciences
including child psychology and developmental psychology. For
this reason, the conference pays attention to societal
changes, global and
more local organisational and institutional changes, changes
in values and in lifestyles, as well as individual cognitive
effects and
changes, motivational and emotional changes. It also appeals
to solution-building in terms of desirable goals and actions
for reaching a
Good Information Society.
In general all types of research strategies are encouraged,
and especially cross-disciplinary and multi-disciplinary
studies. Case studies,
broader empirical field studies, theoretical analyses,
cross-cultural studies, scenarios, ethnographic studies,
epistemological analyses may
all be presented.
Topics for this conference include, but are not
limited to:
Globalization and ICT
- Globalization processes
- Glocalization processes
- Values, norms
- Labour market (outsourcing, integration, mobility)
- Universal access
- Virtual worlds
- Global villages
- Rethinking economic and social theories
- Human capital theory
- Sustainability, Democracy
- Global catastrophes
- Vulnerability
- Peace and war
Life environment and ICT
- Psychosocial environment
- Work environment/Work place
- Quality of Working Life
- Work content – Work tasks
- Organizational structure
- Decision support systems
- Human-human communication
- Power structure-formal and informal
- Leadership
- Career patterns
- Influence/participation
- Working hours and salary/compensation
- Work pace/work load
- Physical and ergonomic conditions
- Changes in the concept of time
- Changes in the way we are (‘being’)
- Learning and knowledge growth
- Home Environment
- Public Environment
- Private Environment
- Virtual Environment
- Virtual (on-line) communities
- Organisational Design and Management
Life role and ICT
- Citizen’s role
- Professional role
- Leadership role
- Private role
- Virtual roles
- Home of the future
- Mobile life
- Role conflicts
ICT and effects on humans
- Analyses of impact as well as technology contributing to
desirable human qualities
- Psychosocial impact
- Life styles
- Human needs (meaningfulness, belonging, autonomy,
influence)
- Happiness and fun
- Wellbeing and health
- Dependency
- Identity
- Integrity
- Trust – security – privacy
- Addictiveness (games)
- Availability
- Motivation
- Human memory
- Cyber sickness
- Stress (over- and understimulation)
- Workload
- Fatigue
- Love and relationships
- Skills and competencies
- Creativity
- Problem solving
- Social competence
Perspectives on ICT
- Social and psychosocial
- Cross-cultural
- Theoretical
- Gender
- Class
- Rural – urban
- Multimodal
- Economic
- Ethical
Desirable goals and ICT
- Integration
- Humanization
- Reducing poverty
- Bridging the digital gap
- Freedom of expression
- Democratization
- E-cooperation
- E-democracy
- Peace
- Sustainability
- Accountability, responsibility
- Involvement, empowerment
- Wellbeing Health
- Human welfare
- Quality of life
- Human Rights
Actions for reaching the Good Information Society
- Individual level
- Community (physical and virtual) level
- Governmental level
- International level
- Civil society and social change in communities
- Design of societal systems – rethinking
The Conference will be composed of several types of
contributions:
-
Full Papers – These include mainly accomplished
research results and have 8 pages at the maximum (5,000
words).
-
Short Papers – These are mostly composed of work in
progress reports or fresh developments and have 4 pages at
maximum
(2,500 words).
-
Reflection Papers – These might review recent
research literature pertaining to a particular problem or
approach, indicate what
the findings suggest, and/or provide a suggestion - with
rationale and justification - for a different approach or
perspective on that
problem. Reflection papers might also analyze general trends
or discuss important issues in topics related to the
conference. These
have 4 pages at maximum (2,500 words).
-
Posters / Demonstrations – These contain
implementation information or work-in-progress and have two
pages
at maximum (1,250 words) besides the poster itself (or
demonstration) that will be exposed at the conference.
-
Tutorials – Tutorials can be proposed by scholars or
company representatives. A proposal of maximum 250 words is
expected.
-
Invited Talks – These will be made of contributions
from well-known scholars and company representatives. An
abstract will be
included in the conference proceedings.
-
Panels – Discussions on selected topics will be held.
A proposal of maximum 250 words is expected.
-
Doctoral Consortium - A Doctoral Consortium will
discuss in group, individual projects and on going work of
PhD students.
Prospective students should send a report of their PhD
projects and work so far with a maximum of 4 pages (2,500
words).
-
Corporate Showcases & Exhibitions – The former
enables companies to present recent developments and
applications, inform a
large and qualified audience of your future directions and
showcase company’s noteworthy products and services. There
will be a time
slot for companies to make their presentation in a room.
The latter enables companies the opportunity to display its
latest offerings of hardware, software, tools, services and
books, through
an exhibit booth. For further details please contact the
publicity chair -
secretariat@mccsis.org .
This is a blind peer-reviewed conference.
Important Dates:
- Submission Deadline (new date): 27 February 2012
- Notification to Authors (new date): 28
March 2012
- Final Camera-Ready Submission and Early Registration (1st
call):
Until 26 March 2012
- Late Registration (1st call): After 26 March 2012
- Conference: Lisbon, Portugal, 21 to 23 July 2012
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