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Call for Papers
 

The Network period in the evolution of computer technology is very much based on the convergence and
integration of three main technologies; computer technology, tele technology and media technology. Telecommunication technology is playing a more and more dominant role in this convergence, especially internet and web technology. Embedded (ubiquitous) computer technology is making the process invisible, and media technologies converge within itself (multimedia and cross media). The convergence process is enforced all the time by smaller, cheaper, and more powerful components.

ICT and its applications are interacting with environments, roles, and processes which can also be modelled
by converging circles. The process of social and psychosocial change and ICT from a global perspective is
described graphically in the convergence model in figure 1 (Bradley 2006 Routledge) with concepts and their interrelations. Both “convergence” and “interactions” are important features in the model. Read from the left
hand side in the model for the titles of some main tracks of the conference:

  • Globalisation and ICT:. When technology, economy, norms/values and labour market are converging  on a global level, what are the hard questions?  When the geographical space in the future will be both
    global and beyond – including virtual reality (VR) what is the state of art in research? (see the list of key words under ´globalisation´)

  • Information and Communication Technology (ICT), next cluster of circles to the left in the figure, what applications contribute to desirable goals in the society?

  • When Work Environment, Home Environment, and Public Environment are converging and the work and
    public issues tend to merge into the private sphere of our homes – what main changes in peoples Life Environment occur?.

  • If the Professional Role (Work Life), Private Role (Private Life) and Citizen's Role (Public Life) converge
    forming a Life Role, what are the main social-psychologial changes?

  • Four circles representing Virtual Reality (VR) are marked with dotted lines and are surrounding the set
    of converging circles. These circles reflect our participation in cyberspace on various levels. To the left
    part in figure we could talk about Virtual Worlds on the global level. Within the concept of ICT, the steps taken by applied Embedded and ubiquitous technology make technology more hidden to the individual and society as a whole. Virtual Environments are already a common concept. Finally we could talk about Virtual Human Roles, which could in more extreme forms be another personality that you play e g avatars.The converging circles are forming a Life Role and new life styles are being shaped.

  • Effects on humans become more multi faceted and complex. Research focusing upon the individual is
    crucial i. e. research on how the use of ICT interacts with and impacts identity, social competence,
    creativity, integrity, trust, dependency etc. A compass rose (card) for “Effects on Humans” (to the
    right) is used as a metaphor reminding us of the importance to keep the direction towards desirable
    human and societal goals and qualities at the development and use of ICT.

Figure 1: Convergence Model on ICT and Psychosocial Life Environment
(Source: Bradley, 2005, 2006)


ICT can provide tools for promoting sustainability (environmental, economic, and social sustainability) but can also be a threat for sustainability. Sustainability as a guiding principle involves system perspective, holism, human aspects, bottom up approach, common good, and equality. A change in focus regarding research and development is taking place. Analysis and design increasingly address both the work process and management connected to the sphere of production life and people’s life environment. Analysis and design of ICT and societal systems both at local level and globally become important. What research in the field exists or is needed?

Community research in a broad sense comes to the fore - both physical and virtual communities. There is also a requirement to involve new and additional actors at the deeper and broader integration of ICT in the society (children, elderly, and consumer organisations). Educational programs on Community Informatics and Social Informatics are appearing in many academic institutions. Can a new infrastructure of the society be identified? 

The effects of  ICT on humans comes in focus in the conference but also the interaction between ICT –
Individual – Society. Interaction and Effects - both are important. Changes in behaviour, perspectives, values, competencies, human and psychological aspects, feelings are all of interest. Computer Science and IT related disciplines work more and more together with various behavioural sciences: Cognitive effects and changes, Motivational and  emotional changes, Organisational and institutional changes, Societal changes, Value changes and new lifestyles, experiences from Child psychology and Development psychology.

In general all types of research strategies are encouraged and especially cross disciplinary and
multidisciplinary studies. Case studies, broader empirical field studies, theoretical analyses, cross cultural studies, scenarios, ethnographic studies, epistemological analyses.

Topics for this conference include, but are not limited to:
 

Globalization and ICT

- Globalization processes
- Glocalization processes
- Values, norms
- Labour market
  (outsourcing,integration, mobility)
- Universal access
- Virtual worlds
- Global villages
- Rethinking economical and social
  theories
- Human capital theory
- Sustainability, Democracy
- Global catastrophes
- Vulnerability

 

Information and Communication Technologies (ICT)

- ICT applications and systems
  contributing to desirable goals (see
  track below)

 

Life environment and ICT

- Psychosocial environment
- Work environment/Work place:
- Work content – Work tasks
- Organizational structure
- Decision support systems
- Human-human communication
- Power structure-formal and informal
- Leadership
- Career patterns
- Influence/participation
- Working hours and
   salary/compensation
- Work pace/work load Physical and
   ergonomic conditions
- Learning and knowledge growth
- Home Environment
- Public Environment
- Private Environment
- Virtual Environment
- Virtual (on-line) communities
- Organisational Design and
   Management
- Psychosocial work environment

 


Life role and ICT

- Citizen’s role
- Professional role
- Leadership role
- Private role
- Virtual roles
- Home of the future
- Mobile life
- Role conflicts

 

Effects on humans

- Analyses of impact as well as
   technology contributing to desirable
   human qualities
- Psychosocial impact
- Life styles
- Human needs (meaningfulness,
  belonging, autonomy, confidence)
- Happiness and fun
- Wellbeing and health
- Dependency
- Identity
- Integrity
- Trust – security – privacy
- Addictiveness (games)
- Availability
- Motivation
- Human memory
- Cybersickness
- Stress (over- and understimulation)
- Workload
- Fatigue
- Love and Relationship
- Skills and competencies:
- Creativity
- Problem solving
- Social competence

 

Actions for reaching the Good

-
Information Society
- Individual level
- Communities ( physical and virtual)
   level
- Governmental level
- International level
- Civil society and social change
   communities
- Design of societal systems -
   rethinking

Desirable goals

- Integration
- Humanization
- Reducing poverty
- Bridging the digital gap
- Freedom of expression
- Democratization
- E-cooperation
- Peace
- Sustainability
- Wellbeing Health
- Human welfare
- Quality of life
 

Perspectives

- Social and psychosocial
- Cross-cultural
- Theoretical
- Gender
- Class
- Rural – urban
- Multimodal
- Economic
- Ethical

 

 

 

 

 

 

 

 

 

 

 

 



The Conference will be composed of several types of contributions:

  • Full Papers – These include mainly accomplished research results and have 8 pages at the maximum
    (5,000 words).

  • Short Papers – These are mostly composed of work in progress reports or fresh developments and have
    4 pages at maximum (2,500 words).

  • Reflection Papers – These might review recent research literature pertaining to a particular problem or
    approach, indicate what the findings suggest, and/or provide a suggestion - with rationale and
    justification - for a different approach or perspective on that problem. Reflection papers might also
    analyze general trends or discuss important issues in topics related to the conference. These have 4
    pages at maximum (2,500 words).

  • Posters / Demonstrations – These contain implementation information or work-in-progress and have
    two pages at maximum (1,250 words) besides the poster itself (or demonstration) that will be exposed
    at the conference.

  • Tutorials – Tutorials can be proposed by scholars or company representatives. A proposal of maximum
    250 words is expected.

  • Invited Talks – These will be made of contributions from well-known scholars and company
    representatives. An abstract will be included in the conference proceedings.

  • Panels – Discussions on selected topics will be held. A proposal of maximum 250 words is expected.

  • Doctoral Consortium - A Doctoral Consortium will discuss in group, individual projects and on going
    work of PhD students. Prospective students should send a report of their PhD projects and work so far
    with a maximum of 4 pages (2,500 words).

  • Corporate Showcases & Exhibitions – The former enables Companies to present recent developments
    and applications, inform a large and qualified audience of your future directions and showcase
    company’s noteworthy products and services. There will be a time slot for companies to make their
    presentation in a room. The latter enables companies the opportunity to display its latest offerings of
    hardware, software, tools, services and books, through an exhibit booth. For further details please
    contact the publicity chair - secretariat@mccsis.org .

All submissions, except invited talks, are subject to a blind refereeing process.

Important Dates:

- Submission Deadline (last call): 12 May 2008

- Notification to Authors (last call): Until 30 May 2008

- Final Camera-Ready Submission and Early Registration (1st date): Until 21 April 2008

- Late Registration (1st date): After 21 April 2008

- Conference: Amsterdam, Netherlands, 22 to 24 July 2008

 

 

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